Backdrop artwork for The Worm in Paradise
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The Worm in Paradise box art

Sinclair ZX Spectrum

The Worm in Paradise

1985 1 Spieler 100% Not Rated

Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this? The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down

Veröffentlichung
December 31, 1985
Entwickler
Level 9 Computing
Publisher
Level 9 Computing
Spieler
1

Gameplay video

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The Worm in Paradise

272 x 208 / H264 / 0:20 / 1.5 MB

Über dieses Spiel

The Worm in Paradise

Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?

The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down

Genres

Adventure

Modi

Single Player

Studios und Mitwirkende

Developer
Level 9 Computing
Publisher
Level 9 Computing

Regionale Veröffentlichungen

Veröffentlichung

WorldwideDecember 31, 1985 · Not Rated

Artwork-Galerie

6 images

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