Backdrop artwork for Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness
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Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness box art

Nintendo Famicom

Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness

1991 1-4 Joueurs 73% Not Rated

This Famicom title by ASK combines the mechanics of a tabletop board game with the battle style and character progression of a role-playing game to create an interesting hybrid. One to four players can embark on a great adventure to explore the realm of Yukiria and complete quests for its inhabitants, with multiple endings possible! You roll dice and traverse the land, entering towns, passing through forests and killing small woodland animals, finding treasure, spending treasure, losing treasure, and enduring fetch quest after fetch quest to become strong enough to accomplish the scenario’s main goal. There are two ways to win: Accomplish the main goal (there’s three scenarios: slay the dragon, find the legendary treasure, and rescue the princess), or have the most points (gold, equipment, etc) after all the rounds are over. Random people will give you experience, you always tend to find items lying around on the road. Battles are the typical RPG stuff, you pick the option to fight, magic, etc. and the combat only lasts a turn before it’s the next person’s turn to play.

Date de sortie
August 9, 1991
Développeur
ASK Kodansha
Éditeur
ASK Kodansha
Joueurs
1-4

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Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness

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À propos de ce jeu

Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness

This Famicom title by ASK combines the mechanics of a tabletop board game with the battle style and character progression of a role-playing game to create an interesting hybrid. One to four players can embark on a great adventure to explore the realm of Yukiria and complete quests for its inhabitants, with multiple endings possible!

You roll dice and traverse the land, entering towns, passing through forests and killing small woodland animals, finding treasure, spending treasure, losing treasure, and enduring fetch quest after fetch quest to become strong enough to accomplish the scenario’s main goal. There are two ways to win: Accomplish the main goal (there’s three scenarios: slay the dragon, find the legendary treasure, and rescue the princess), or have the most points (gold, equipment, etc) after all the rounds are over. Random people will give you experience, you always tend to find items lying around on the road. Battles are the typical RPG stuff, you pick the option to fight, magic, etc. and the combat only lasts a turn before it’s the next person’s turn to play.

Genres

Role-PlayingBoard Game

Modes

Multiplayer

Studios et crédits

Developer
ASK Kodansha
Publisher
ASK Kodansha

Sorties régionales

Date de sortie

WorldwideAugust 9, 1991 · Not Rated

Galerie

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