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Knight Lore box art

Microsoft MSX

Knight Lore

1985 1 Players 80%

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instructions in favor of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.

Release date
December 31, 1985
Developer
Ashby Computers and Graphics
Publisher
Ultimate Play the Game; Erbe Software; Nippon Dexter
Players
1

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Knight Lore

320 x 240 / H264 / 0:33 / 534.2 KB

About this game

Knight Lore

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation.

The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instructions in favor of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.

Genres

Action

Modes

Single Player

Studios and credits

Developer
Ashby Computers and Graphics
Publisher
Ultimate Play the Game; Erbe Software; Nippon Dexter

Regional releases

Release date

WorldwideDecember 31, 1985

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