Backdrop artwork for Power Quest
Back to games
Power Quest box art

Nintendo Game Boy Color

Power Quest

1999 1-2 Players 83% E - Everyone

The gameplay of Power Quest is a mixture of two genres: RPG and fighting game similar to Hissatsu Doujou Yaburi, Tenkaichi Bushi Keru Naguru and Metal & Lace: Battle of the Robo Babes. You venture around the town in which you live on an overworld map where you can go to different locations. Once you arrive at a location, a character appears on the screen with some dialogue. More often than not this dialog involves the character challenging you to a fight. After you are challenged by a character, the game switches to a one-on-one fighting game engine. This is the RPG's battle system which differs from the usual turn-based battle engine's of the genre. You can buy new parts for your Model which is how you gain experience throughout the game. You progress through the game by challenging a certain amount of people before the next event is triggered. Then special events pop up throughout the game after this number is met which usually involve a tournament or beating some strong boss-type character.

Release date
December 1, 1999
Developer
Japan System Supply
Publisher
Capcom
Players
1-2

Gameplay video

Watch Power Quest in motion.

Play the attached preview here or download a copy after a quick verification.

Power Quest

534 x 480 / H264 / 0:37 / 5.2 MB

About this game

Power Quest

The gameplay of Power Quest is a mixture of two genres: RPG and fighting game similar to Hissatsu Doujou Yaburi, Tenkaichi Bushi Keru Naguru and Metal & Lace: Battle of the Robo Babes. You venture around the town in which you live on an overworld map where you can go to different locations. Once you arrive at a location, a character appears on the screen with some dialogue. More often than not this dialog involves the character challenging you to a fight. After you are challenged by a character, the game switches to a one-on-one fighting game engine. This is the RPG's battle system which differs from the usual turn-based battle engine's of the genre.
You can buy new parts for your Model which is how you gain experience throughout the game. You progress through the game by challenging a certain amount of people before the next event is triggered. Then special events pop up throughout the game after this number is met which usually involve a tournament or beating some strong boss-type character.

Genres

FightingRole-Playing

Modes

Single Player

Studios and credits

Developer
Japan System Supply
Publisher
Capcom

Regional releases

Release date

WorldwideDecember 1, 1999 · E - Everyone

Artwork gallery

7 images

Add artwork

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.