Backdrop artwork for R-Type II
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Commodore Amiga

R-Type II

1990 1-2 Jogadores 86%

R-Type II is a horizontal scrolling shooter arcade game developed and published by Irem in 1989. It is the second game in the R-Type series. The player controls a ship called the R-9C (or R-9 Custom), which is an improved version of its predecessor game's ship; the R-9. The ship's design was changed slightly, and the wave cannon was given homing capabilities. Two new types of weapons (the Search Laser and Shotgun Laser) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was also added to the missile inventory. Though the number of levels was decreased from the prequel, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in the prequel, where the player is brought back to a checkpoint whenever their ship is destroyed.

Data de lançamento
December 31, 1990
Desenvolvedor
Irem
Editora
Activision
Jogadores
1-2

Gameplay video

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R-Type II

640 x 480 / H264 / 0:36 / 4.6 MB

R-Type II

1,440 x 1,080 / H264 / 0:30 / 5.8 MB

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R-Type II

R-Type II is a horizontal scrolling shooter arcade game developed and published by Irem in 1989. It is the second game in the R-Type series.

The player controls a ship called the R-9C (or R-9 Custom), which is an improved version of its predecessor game's ship; the R-9. The ship's design was changed slightly, and the wave cannon was given homing capabilities. Two new types of weapons (the Search Laser and Shotgun Laser) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was also added to the missile inventory.

Though the number of levels was decreased from the prequel, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in the prequel, where the player is brought back to a checkpoint whenever their ship is destroyed.

Gêneros

ActionShooter

Modos

Multiplayer

Estúdios e créditos

Developer
Irem
Publisher
Activision

Lançamentos regionais

Data de lançamento

WorldwideDecember 31, 1990

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