Backdrop artwork for R-Type II
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Commodore Amiga

R-Type II

1990 1-2 Joueurs 86%

R-Type II is a horizontal scrolling shooter arcade game developed and published by Irem in 1989. It is the second game in the R-Type series. The player controls a ship called the R-9C (or R-9 Custom), which is an improved version of its predecessor game's ship; the R-9. The ship's design was changed slightly, and the wave cannon was given homing capabilities. Two new types of weapons (the Search Laser and Shotgun Laser) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was also added to the missile inventory. Though the number of levels was decreased from the prequel, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in the prequel, where the player is brought back to a checkpoint whenever their ship is destroyed.

Date de sortie
December 31, 1990
Développeur
Irem
Éditeur
Activision
Joueurs
1-2

Gameplay video

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R-Type II

640 x 480 / H264 / 0:36 / 4.6 MB

R-Type II

1,440 x 1,080 / H264 / 0:30 / 5.8 MB

À propos de ce jeu

R-Type II

R-Type II is a horizontal scrolling shooter arcade game developed and published by Irem in 1989. It is the second game in the R-Type series.

The player controls a ship called the R-9C (or R-9 Custom), which is an improved version of its predecessor game's ship; the R-9. The ship's design was changed slightly, and the wave cannon was given homing capabilities. Two new types of weapons (the Search Laser and Shotgun Laser) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was also added to the missile inventory.

Though the number of levels was decreased from the prequel, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in the prequel, where the player is brought back to a checkpoint whenever their ship is destroyed.

Genres

ActionShooter

Modes

Multiplayer

Studios et crédits

Developer
Irem
Publisher
Activision

Sorties régionales

Date de sortie

WorldwideDecember 31, 1990

Galerie

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