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Rollin' box art

Commodore 64

Rollin'

1983 1-2 Players 85% Not Rated

In Rollin, you must move through a maze arranged in a grid-like pattern (similar to games like Amidar or Crush Roller). Each of the boxes has a number in it – by crossing all four sides, that total is added to your score. Enemies are moving around the screen and must be avoided – contact will cost one of your three lives. However, once you enclose all four of the corner boxes, they change colour and can be ran into for a points bonus which doubles from the initial 100 each time. The exact gameplay varies on each level. On odd-numbered screens, the levels are made up of dots, which can be eaten (for points) in any order. Even numbered screens are more restrictive – a section of line only remains ‘done’ if you then complete a box it is in contact with, without moving away from it.

Release date
January 1, 1983
Developer
ScandSoft
Publisher
ScandSoft
Players
1-2

Gameplay video

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Rollin'

640 x 480 / MPEG4 / 0:30 / 5.3 MB

About this game

Rollin'

In Rollin, you must move through a maze arranged in a grid-like pattern (similar to games like Amidar or Crush Roller). Each of the boxes has a number in it – by crossing all four sides, that total is added to your score. Enemies are moving around the screen and must be avoided – contact will cost one of your three lives. However, once you enclose all four of the corner boxes, they change colour and can be ran into for a points bonus which doubles from the initial 100 each time.

The exact gameplay varies on each level. On odd-numbered screens, the levels are made up of dots, which can be eaten (for points) in any order. Even numbered screens are more restrictive – a section of line only remains ‘done’ if you then complete a box it is in contact with, without moving away from it.

Genres

Action

Modes

Multiplayer

Studios and credits

Developer
ScandSoft
Publisher
ScandSoft

Regional releases

Release date

WorldwideJanuary 1, 1983 · Not Rated

Artwork gallery

2 images

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