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Atari 800

Caverns of Mars

1980 1 Players 83% Not Rated

You control a ship descending into a narrow cavern lined with glowing emplacements and fuel silos. Using your ship's twin cannons you can destroy all of them for points, but every fuel silo destroyed also gives you 5 units of fuel. Fuel decreases over time from 100, so destroying fuel silos is necessary to make it out alive. You control your rate of descent by moving closer to the edge of the screen, but this is much more dangerous and could result in destruction. If you have extra lives remaining you respawn, but are still limited by the fuel you have. After descending far enough you are rushed by rocket ships and martian fighters, which you must destroy or dodge to avoid. After this you descend into a narrow, glowing cavern and come into contact with the reactor at the bottom. You set the reactor to detonate, and must now ascend the cavern you just entered to escape before the reactor explodes. Should you die during this sequence, you are allowed to continue, but the countdown timer is not reset. As difficulty increases, emplacements fire back, opening and closing doors, and there are floating mines which block the cavern and must be eliminated. There are five caverns in all, each significantly more difficult than the last.

Release date
December 31, 1980
Developer
Greg Christensen
Publisher
Atari Program Exchange
Players
1

About this game

Caverns of Mars

You control a ship descending into a narrow cavern lined with glowing emplacements and fuel silos. Using your ship's twin cannons you can destroy all of them for points, but every fuel silo destroyed also gives you 5 units of fuel. Fuel decreases over time from 100, so destroying fuel silos is necessary to make it out alive. You control your rate of descent by moving closer to the edge of the screen, but this is much more dangerous and could result in destruction. If you have extra lives remaining you respawn, but are still limited by the fuel you have. After descending far enough you are rushed by rocket ships and martian fighters, which you must destroy or dodge to avoid. After this you descend into a narrow, glowing cavern and come into contact with the reactor at the bottom. You set the reactor to detonate, and must now ascend the cavern you just entered to escape before the reactor explodes. Should you die during this sequence, you are allowed to continue, but the countdown timer is not reset.

As difficulty increases, emplacements fire back, opening and closing doors, and there are floating mines which block the cavern and must be eliminated. There are five caverns in all, each significantly more difficult than the last.

Genres

Shooter

Modes

Single Player

Studios and credits

Developer
Greg Christensen
Publisher
Atari Program Exchange

Regional releases

Release date

WorldwideDecember 31, 1980 · Not Rated

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4 images

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