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Missile Command box art

Atari 2600

Missile Command

1981 1-2 Players 79% Not Rated

The game is played by moving a crosshair across the sky background and launch a counter-missile from the appropriate battery. Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it. There are three batteries, each with ten missiles; a missile battery becomes useless when all its missiles are fired, or if the battery is destroyed by enemy fire. The missiles of the central battery fly to their targets at much greater speed; only these missiles can effectively kill a smart bomb at a distance.

Release date
April 1, 1981
Developer
Atari
Publisher
Atari
Players
1-2

About this game

Missile Command

The game is played by moving a crosshair across the sky background and launch a counter-missile from the appropriate battery. Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it. There are three batteries, each with ten missiles; a missile battery becomes useless when all its missiles are fired, or if the battery is destroyed by enemy fire. The missiles of the central battery fly to their targets at much greater speed; only these missiles can effectively kill a smart bomb at a distance.

Genres

Shooter

Modes

Multiplayer

Studios and credits

Developer
Atari
Publisher
Atari

Regional releases

Release date

WorldwideApril 1, 1981 · Not Rated

Artwork gallery

6 images

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