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Ghostbusters II box art

Atari 2600

Ghostbusters II

1991 1 Players 48% Not Rated

Ghostbusters II by Activision (the makers of the original Atari VCS Ghostbusters game) never even hit a store shelf in the United States. With the video game market (circa 1989) having shifted toward more advanced systems like the NES and Sega Master System, Activision felt it would be wasting its time releasing a new VCS game. Yet it was released overseas by Salu. In scenes inspired by the movie of the same name, Ghostbusters II puts players in the shoes of the apparition-apprehending heroes as they descend into a slime-filled underground tunnel, trying to blast ghosts and collect samples of "mood slime." Ghosts will attack both the player's Ghostbuster and the rope he's hanging from, and the Ghostbuster's "courage" meter must be monitored as well (though that can be replenished by picking up "elixir" power-ups in the tunnel). In the game's second level, players guide a mobile Statue of Liberty through the streets of New York City (echoing the movie's goofy climax), fending off more ghosts with her fireball-shooting torch and trying to keep a steady supply of "mood slime" to keep the statue moving.

Release date
December 31, 1991
Developer
Activision
Publisher
Salu
Players
1

About this game

Ghostbusters II

Ghostbusters II by Activision (the makers of the original Atari VCS Ghostbusters game) never even hit a store shelf in the United States. With the video game market (circa 1989) having shifted toward more advanced systems like the NES and Sega Master System, Activision felt it would be wasting its time releasing a new VCS game. Yet it was released overseas by Salu. In scenes inspired by the movie of the same name, Ghostbusters II puts players in the shoes of the apparition-apprehending heroes as they descend into a slime-filled underground tunnel, trying to blast ghosts and collect samples of "mood slime." Ghosts will attack both the player's Ghostbuster and the rope he's hanging from, and the Ghostbuster's "courage" meter must be monitored as well (though that can be replenished by picking up "elixir" power-ups in the tunnel). In the game's second level, players guide a mobile Statue of Liberty through the streets of New York City (echoing the movie's goofy climax), fending off more ghosts with her fireball-shooting torch and trying to keep a steady supply of "mood slime" to keep the statue moving.

Genres

Action

Modes

Single Player

Studios and credits

Developer
Activision
Publisher
Salu

Regional releases

Release date

WorldwideDecember 31, 1991 · Not Rated

Artwork gallery

6 images

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