Backdrop artwork for Robotwar
Zurück zu den Spielen
Robotwar box art

Apple II

Robotwar

1981 1 Spieler 80%

RobotWar was a programming game written by Silas Warner. This game, along with the companion program RobotWrite, was originally developed in the TUTOR programming language on the PLATO system in the 1970s. Later the game was commercialized and adapted for the Apple II family of computers and published by Muse Software in 1981. The premise was that in the distant future of 2002, war was declared hazardous to human health, and now countries settled their differences in a battle arena full of combat robots. As the manual stated, "The task set before you is to program a robot that no other robot can destroy!" The main activity of the game was to write a computer program that would operate a (simulated) robot. The player could then select multiple robots who would do battle in an arena until only one was left standing. The robots did not have direct knowledge of the location or velocity of any of the other robots; they could only use radar pulses to deduce distance, and perhaps use clever programming techniques to deduce velocity. No physical dexterity was required or even relevant in RobotWar; there was no way for the player to actually take part in the battle.

Veröffentlichung
August 27, 1981
Entwickler
Muse Games
Publisher
Muse Games
Spieler
1

Über dieses Spiel

Robotwar

RobotWar was a programming game written by Silas Warner. This game, along with the companion program RobotWrite, was originally developed in the TUTOR programming language on the PLATO system in the 1970s. Later the game was commercialized and adapted for the Apple II family of computers and published by Muse Software in 1981. The premise was that in the distant future of 2002, war was declared hazardous to human health, and now countries settled their differences in a battle arena full of combat robots. As the manual stated, "The task set before you is to program a robot that no other robot can destroy!"

The main activity of the game was to write a computer program that would operate a (simulated) robot. The player could then select multiple robots who would do battle in an arena until only one was left standing. The robots did not have direct knowledge of the location or velocity of any of the other robots; they could only use radar pulses to deduce distance, and perhaps use clever programming techniques to deduce velocity. No physical dexterity was required or even relevant in RobotWar; there was no way for the player to actually take part in the battle.

Genres

Puzzle

Modi

Multiplayer

Studios und Mitwirkende

Developer
Muse Games
Publisher
Muse Games

Regionale Veröffentlichungen

Veröffentlichung

WorldwideAugust 27, 1981

Artwork-Galerie

4 images

Artwork hinzufügen

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Zum Beitragen von Artwork anmelden