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3-D Docking Mission box art

Apple II

3-D Docking Mission

1978 1 Players 83% Not Rated

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.

Release date
September 1, 1978
Developer
Chris Oberth
Publisher
Programma International The Elektrik Keyboard
Players
1

About this game

3-D Docking Mission

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.

Genres

Action

Modes

Single Player

Studios and credits

Developer
Chris Oberth
Publisher
Programma International The Elektrik Keyboard

Regional releases

Release date

WorldwideSeptember 1, 1978 · Not Rated

Artwork gallery

5 images

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