Backdrop artwork for The Bilestoad
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The Bilestoad box art

Apple II

The Bilestoad

1982 1-2 Players 94% Not Rated

In a rather dystopian future, mobs and overpopulation threaten societal collapse. To pacify the masses, a simulated-reality diversion is designed: the Bilestoad, a form of recreation where people can vent their aggressions in virtual gladiator combat. This takes place on a series of islands, where the computerized gladiators ("meatlings") battle each other in pairs, each armed with an axe and a shield. There are separate keyboard controls for swinging each arm, for turning, and for walking. Wounds ooze blood and gore, and the meatlings can even hack each other's arms off (leaving the victim without weapon or defense). The action is viewed from above, with additional radar screens showing the map at different zoom levels. Each island comes with an arrangement of special items that play crucial roles in combat: teleporters, gliding discs for extra speed, and exit portals. The goal is to advance in class up to the Master level; after five islands (if the player is found worthy), the next class is unlocked. This also serves as a password feature - the hidden 'password' is unique to the player, but is used to generate the class (level) codes that can be entered to continue one's progress.

Release date
February 2, 1982
Developer
Marc Goodman
Publisher
Datamost, Inc.
Players
1-2

About this game

The Bilestoad

In a rather dystopian future, mobs and overpopulation threaten societal collapse. To pacify the masses, a simulated-reality diversion is designed: the Bilestoad, a form of recreation where people can vent their aggressions in virtual gladiator combat.

This takes place on a series of islands, where the computerized gladiators ("meatlings") battle each other in pairs, each armed with an axe and a shield. There are separate keyboard controls for swinging each arm, for turning, and for walking. Wounds ooze blood and gore, and the meatlings can even hack each other's arms off (leaving the victim without weapon or defense).

The action is viewed from above, with additional radar screens showing the map at different zoom levels. Each island comes with an arrangement of special items that play crucial roles in combat: teleporters, gliding discs for extra speed, and exit portals.

The goal is to advance in class up to the Master level; after five islands (if the player is found worthy), the next class is unlocked. This also serves as a password feature - the hidden 'password' is unique to the player, but is used to generate the class (level) codes that can be entered to continue one's progress.

Genres

Fighting

Modes

Multiplayer

Studios and credits

Developer
Marc Goodman
Publisher
Datamost, Inc.

Regional releases

Release date

WorldwideFebruary 2, 1982 · Not Rated

Artwork gallery

4 images

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