Backdrop artwork for Submarine Commander
Back to games
Submarine Commander box art

Apple II

Submarine Commander

1982 1 Players

Submarine Commander is a 1982 video game for the Atari 8-bit family written by Dean Lock and published by Thorn EMI Computer Software. A VIC-20 port by Gary York was released in 1983, and an Apple II version by Patrick Buckland the same year. The Atari version was re-released in 1985 on cassette as part of the Sparker brand of low-cost games. A version for the TI-99/4 was announced[4] but was not released until 1986 when a 3rd party bought the rights. The game opens displaying the control console, whose square middle section shows a map of the Mediterranean with your current location displayed as a white cross and the locations of enemy ships as black dots.[5] Various status details are shown in the two rectangular areas on either side of the map.[6] Forward movement is controlled by the number keys, 1 for slow and 9 for maximum. On the surface the submarine moves more rapidly and recharges its batteries and air supply. The joystick provide directional control through the rudders and dive planes. This is a slow process, turning the ship right around in a 360 degree circle takes considerable time even at full speed.

Release date
September 11, 1982
Developer
Thorn EMI Computer Software
Publisher
Thorn EMI Computer Software
Players
1

About this game

Submarine Commander

Submarine Commander is a 1982 video game for the Atari 8-bit family written by Dean Lock and published by Thorn EMI Computer Software. A VIC-20 port by Gary York was released in 1983, and an Apple II version by Patrick Buckland the same year. The Atari version was re-released in 1985 on cassette as part of the Sparker brand of low-cost games. A version for the TI-99/4 was announced[4] but was not released until 1986 when a 3rd party bought the rights.

The game opens displaying the control console, whose square middle section shows a map of the Mediterranean with your current location displayed as a white cross and the locations of enemy ships as black dots.[5] Various status details are shown in the two rectangular areas on either side of the map.[6] Forward movement is controlled by the number keys, 1 for slow and 9 for maximum. On the surface the submarine moves more rapidly and recharges its batteries and air supply. The joystick provide directional control through the rudders and dive planes. This is a slow process, turning the ship right around in a 360 degree circle takes considerable time even at full speed.

Genres

Construction and Management Simulation

Modes

Multiplayer

Studios and credits

Developer
Thorn EMI Computer Software
Publisher
Thorn EMI Computer Software

Regional releases

Release date

WorldwideSeptember 11, 1982

Artwork gallery

3 images

Add artwork

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Sign in to contribute artwork