Backdrop artwork for Philosophers Quest
Back to games
Philosophers Quest box art

Acorn Electron

Philosophers Quest

1987 1 Players Not Rated

Welcome to the adventure! This pack contains programs on cassette plus instructions for Philosopher's Quest, an 'intelligent' adventure where the player explores a strange land full of weird and unlikely things, some dangerous and some even magical. In this new and authentic game the concept of the adventure is exploited to the full, and extended to include abstract thought as a means to progress and survival. However, wild speculation will get you nowhere - you have to use your wits! The objective is to find all the treasures and bring them to where you began, but in the meantime you have to sift clues, weigh up risks, spot magic words and remember which way you came! The game starts with a description of your immediate surroundings, and a choice of objects which you can take with you (use "TAKE" followed by the name of the object) on your quest. Choose carefully, before setting off with a command such as "WEST" if you want to try going west, or "NE" to go to the northeast. The computer becomes your eyes and hands. It will tell you what you can see and what is happening around you. You must tell it, in return, what to do (it prompts you with a colon). Use commands of one or two words (in upper case). The computer only looks at the first four letters of any word you type, so that the command "NORTHEAST" must be typed in as "NE" to distinguish it from "NORTH" (or "N" - there are various abbreviations you will pick up as you go).

Release date
December 31, 1987
Developer
Acornsoft
Publisher
Acornsoft
Players
1

About this game

Philosophers Quest

Welcome to the adventure! This pack contains programs on cassette plus instructions for Philosopher's Quest, an 'intelligent' adventure where the player explores a strange land full of weird and unlikely things, some dangerous and some even magical.

In this new and authentic game the concept of the adventure is exploited to the full, and extended to include abstract thought as a means to progress and survival. However, wild speculation will get you nowhere - you have to use your wits!

The objective is to find all the treasures and bring them to where you began, but in the meantime you have to sift clues, weigh up risks, spot magic words and remember which way you came!

The game starts with a description of your immediate surroundings, and a choice of objects which you can take with you (use "TAKE" followed by the name of the object) on your quest. Choose carefully, before setting off with a command such as "WEST" if you want to try going west, or "NE" to go to the northeast.

The computer becomes your eyes and hands. It will tell you what you can see and what is happening around you. You must tell it, in return, what to do (it prompts you with a colon). Use commands of one or two words (in upper case).

The computer only looks at the first four letters of any word you type, so that the command "NORTHEAST" must be typed in as "NE" to distinguish it from "NORTH" (or "N" - there are various abbreviations you will pick up as you go).

Genres

Adventure

Modes

Single Player

Studios and credits

Developer
Acornsoft
Publisher
Acornsoft

Regional releases

Release date

WorldwideDecember 31, 1987 · Not Rated

Artwork gallery

4 images

Add artwork

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Sign in to contribute artwork