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Sinclair ZX Spectrum

Overlord

1987 1 Players 80% Not Rated

Overlord is a turn-based war game based on Operation Overlord: the Allies' invasion of German-occupied France during World War II. The player takes control of British, American and Canadian forces. After setting the difficulty to one of three levels (influencing the own troops' morale), the game begins by selecting five of twelve possible beaches for the own troops to land own, which need not necessarily be the historical ones. The landed armies have to move further inland before further reinforcements can be put on the beaches; airborne units can land farther from the shore, naturally. On the displayed map of Northern France, armies are given orders by setting three different goal points (center, along with left and right flank). Depending on the composition of an army, they will automatically move to reach those positions the best way they can, but the individual divisions cannot be controlled. Along with the movement order, an attack strategy must also be set, to be used in case of enemy contact. The three options are attack (no matter the enemy's strength), defend (in which terrain properties come into play) or initiative (attack only if the odds look good). Battles are resolved automatically, figuring in troop type (infantry, mechanized or armored), remaining troop strength, terrain and morale. The game ends when the Allies reach the right hand edge of the map or one side has only 40% strength left.

Release date
December 31, 1987
Developer
Ken Wright
Publisher
CCS
Players
1

About this game

Overlord

Overlord is a turn-based war game based on Operation Overlord: the Allies' invasion of German-occupied France during World War II.

The player takes control of British, American and Canadian forces. After setting the difficulty to one of three levels (influencing the own troops' morale), the game begins by selecting five of twelve possible beaches for the own troops to land own, which need not necessarily be the historical ones. The landed armies have to move further inland before further reinforcements can be put on the beaches; airborne units can land farther from the shore, naturally.

On the displayed map of Northern France, armies are given orders by setting three different goal points (center, along with left and right flank). Depending on the composition of an army, they will automatically move to reach those positions the best way they can, but the individual divisions cannot be controlled. Along with the movement order, an attack strategy must also be set, to be used in case of enemy contact. The three options are attack (no matter the enemy's strength), defend (in which terrain properties come into play) or initiative (attack only if the odds look good). Battles are resolved automatically, figuring in troop type (infantry, mechanized or armored), remaining troop strength, terrain and morale.

The game ends when the Allies reach the right hand edge of the map or one side has only 40% strength left.

Genres

Strategy

Modes

Single Player

Studios and credits

Developer
Ken Wright
Publisher
CCS

Regional releases

Release date

WorldwideDecember 31, 1987 · Not Rated

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