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Pedro box art

Sinclair ZX Spectrum

Pedro

1 Players 40%

Pedro is a computer game developed by Frank Johnson, Aidan Rajswing, Andrew Impson, Brian Carpenter and Steve Cain for the ZX Spectrum and released by Imagine Software in 1984. The game is an early example of the use of oblique projection graphics to give the impression of three dimensions. The player controls the eponymous Pedro, a Mexican gardener, and the object of the game is to protect Pedro's plants from the various animals—such as ants and rats—that try to eat them. To do this Pedro must try to block the entrances to his garden with bricks, stamp on any animals that get in, and plant seeds to replace any plants that are eaten. In addition to this a tramp will break into the garden every now and then and try to steal Pedro's seeds. The game ends when no plants remain. Points are scored by stamping on animals, and a bonus is earned at the end of each level based on the number of plants remaining.

Players
1

About this game

Pedro

Pedro is a computer game developed by Frank Johnson, Aidan Rajswing, Andrew Impson, Brian Carpenter and Steve Cain for the ZX Spectrum and released by Imagine Software in 1984. The game is an early example of the use of oblique projection graphics to give the impression of three dimensions.

The player controls the eponymous Pedro, a Mexican gardener, and the object of the game is to protect Pedro's plants from the various animals—such as ants and rats—that try to eat them. To do this Pedro must try to block the entrances to his garden with bricks, stamp on any animals that get in, and plant seeds to replace any plants that are eaten. In addition to this a tramp will break into the garden every now and then and try to steal Pedro's seeds. The game ends when no plants remain. Points are scored by stamping on animals, and a bonus is earned at the end of each level based on the number of plants remaining.

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