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Sinclair ZX Spectrum

Chimera

1984 1 Players 75% Not Rated

Chimera is an action-adventure game written by Shahid Ahmad and published by Firebird in 1985. A huge spaceship threatens to destroy Earth. One person must board the vessel and activate its self-destruct mechanism to make it explode, saving Earth. In Chimera, the player moves through an isometric maze of 8 x 8 screens. The player must try to gain access to hidden or blocked areas of the spaceship, often searching for items in order to circumvent various obstacles. Once the obstacles are disabled, the player may use items to create a warhead and carry it to one of the "blue" rooms of the ship. Upon activation of all four warheads, the player must reach the green room in order to complete the quest. The player must also attend to his water and food reserves, which run out faster when carrying something or when in a hot room. Both water and food can be found in the maze occasionally. If the reserves run out, or if the player tries to disable an obstacle with an incorrect item, the player dies and has lost the game. Upon completion of the game, the player receives a key combination granting access to a bonus game in which the player has to shoot at a row of items (similar to Space Invaders). It has been said that the bonus game on the Atari 800 crashed due to a programming error. However, the game's author claimed[1] that the Atari 800 bonus game, A Different Kettle of Fish, was working when the software was shipped to the publisher, Firebird Software.

Release date
December 31, 1984
Publisher
Firebird Software
Players
1

About this game

Chimera

Chimera is an action-adventure game written by Shahid Ahmad and published by Firebird in 1985.

A huge spaceship threatens to destroy Earth. One person must board the vessel and activate its self-destruct mechanism to make it explode, saving Earth.

In Chimera, the player moves through an isometric maze of 8 x 8 screens. The player must try to gain access to hidden or blocked areas of the spaceship, often searching for items in order to circumvent various obstacles. Once the obstacles are disabled, the player may use items to create a warhead and carry it to one of the "blue" rooms of the ship. Upon activation of all four warheads, the player must reach the green room in order to complete the quest.

The player must also attend to his water and food reserves, which run out faster when carrying something or when in a hot room. Both water and food can be found in the maze occasionally. If the reserves run out, or if the player tries to disable an obstacle with an incorrect item, the player dies and has lost the game.

Upon completion of the game, the player receives a key combination granting access to a bonus game in which the player has to shoot at a row of items (similar to Space Invaders). It has been said that the bonus game on the Atari 800 crashed due to a programming error. However, the game's author claimed[1] that the Atari 800 bonus game, A Different Kettle of Fish, was working when the software was shipped to the publisher, Firebird Software.

Studios and credits

Publisher
Firebird Software

Regional releases

Release date

WorldwideDecember 31, 1984 · Not Rated

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