Backdrop artwork for Stop Ball
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Stop Ball box art

Sinclair ZX Spectrum

Stop Ball

1986 1 Players 100% Not Rated

There are two types of screens, each with dIfferent objects, these alternate as you play the game. On the first screen you need to keep the ball up in the air, by manoeuvering your bat so that the ball bounces on the bat rather than on the ground, you can drop a single block at any point on the grid where you think the hall will bounce so that you can cover the other areas of the grid. You do this by pressing fire. When the time runs out you move onto the next screen, this is of the second type, here you score points for visiting the gates that are situated in the corners, and in the form of a cross in the centre. You die if you collide with any of the balls that are bouncing around. When you have visited each of the four corners, you move onto the next screen.

Release date
December 31, 1986
Developer
Dro Soft
Publisher
Dro Soft
Players
1

About this game

Stop Ball

There are two types of screens, each with dIfferent objects, these alternate as you play the game. On the first screen you need to keep the ball up in the air, by manoeuvering your bat so that the ball bounces on the bat rather than on the ground, you can drop a single block at any point on the grid where you think the hall will bounce so that you can cover the other areas of the grid. You do this by pressing fire.

When the time runs out you move onto the next screen, this is of the second type, here you score points for visiting the gates that are situated in the corners, and in the form of a cross in the centre. You die if you collide with any of the balls that are bouncing around. When you have visited each of the four corners, you move onto the next screen.

Genres

Action

Modes

Single Player

Studios and credits

Developer
Dro Soft
Publisher
Dro Soft

Regional releases

Release date

WorldwideDecember 31, 1986 · Not Rated

Artwork gallery

6 images

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