Backdrop artwork for Embassy Assault
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Embassy Assault box art

Sinclair ZX Spectrum

Embassy Assault

1982 1 Players Not Rated

The main goal and the story of this game is simple: the player starts inside an embassy, has to find its code room, steal its confidential secret codes and leave. The scenario simulates a three-dimensional environment and is randomly generated in a maze format. The ability to achieve the game's goal with the lowest amount of time is proportionate to the best scoring. The difficulty element is defined by the user in a scale of 1 to 9, influencing the size of the randomly generated maze and the easiness to find the code room and the exit.

Release date
December 31, 1982
Developer
ICL
Publisher
Sinclair Research Ltd
Players
1

About this game

Embassy Assault

The main goal and the story of this game is simple: the player starts inside an embassy, has to find its code room, steal its confidential secret codes and leave. The scenario simulates a three-dimensional environment and is randomly generated in a maze format.

The ability to achieve the game's goal with the lowest amount of time is proportionate to the best scoring. The difficulty element is defined by the user in a scale of 1 to 9, influencing the size of the randomly generated maze and the easiness to find the code room and the exit.

Genres

Action

Modes

Single Player

Studios and credits

Developer
ICL
Publisher
Sinclair Research Ltd

Regional releases

Release date

WorldwideDecember 31, 1982 · Not Rated

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