Sinclair ZX Spectrum
Embassy Assault
The main goal and the story of this game is simple: the player starts inside an embassy, has to find its code room, steal its confidential secret codes and leave. The scenario simulates a three-dimensional environment and is randomly generated in a maze format. The ability to achieve the game's goal with the lowest amount of time is proportionate to the best scoring. The difficulty element is defined by the user in a scale of 1 to 9, influencing the size of the randomly generated maze and the easiness to find the code room and the exit.
- Release date
- December 31, 1982
- Developer
- ICL
- Publisher
- Sinclair Research Ltd
- Players
- 1
About this game
Embassy Assault
The main goal and the story of this game is simple: the player starts inside an embassy, has to find its code room, steal its confidential secret codes and leave. The scenario simulates a three-dimensional environment and is randomly generated in a maze format.
The ability to achieve the game's goal with the lowest amount of time is proportionate to the best scoring. The difficulty element is defined by the user in a scale of 1 to 9, influencing the size of the randomly generated maze and the easiness to find the code room and the exit.
Genres
Modes
Studios and credits
- Developer
- ICL
- Publisher
- Sinclair Research Ltd
Regional releases
Release date
Artwork gallery
5 images
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