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Sinclair ZX Spectrum

Greyfell: The Legend of Norman

1986 1 Players 80% Not Rated

Greyfell, a land of humanoid animals, has fallen into despair: the evil magician Mauron has stolen the Orb of Life and makes life a misery. But now the cat Norman is fed up with it and decides to do something about it. The player takes his role and accompanies Norman on his way to the castle. Greyfell: Legend of Norman is an isometric action game with puzzle elements. Norman has to wander through various non-scrolling, connected screens to find items he can use at another place to proceed further. A few friendly animals, e.g. a drunken rabbits, give hints how to proceed when encountered. Unfortunately a lot of enemies want to kill Norman and he either has to avoid or fight them by using one of three spells or punches. If he is not successful in his efforts to fight enemies effectively, his life energy gets reduced. It can be filled up by collecting flowers in the game world. The interface is icon driven: the player has to assign the wanted command to the action button. The game can be saved at any time.

Release date
December 31, 1986
Developer
Nick Eatock
Publisher
Starlight Software
Players
1

About this game

Greyfell: The Legend of Norman

Greyfell, a land of humanoid animals, has fallen into despair: the evil magician Mauron has stolen the Orb of Life and makes life a misery. But now the cat Norman is fed up with it and decides to do something about it. The player takes his role and accompanies Norman on his way to the castle.

Greyfell: Legend of Norman is an isometric action game with puzzle elements. Norman has to wander through various non-scrolling, connected screens to find items he can use at another place to proceed further. A few friendly animals, e.g. a drunken rabbits, give hints how to proceed when encountered. Unfortunately a lot of enemies want to kill Norman and he either has to avoid or fight them by using one of three spells or punches. If he is not successful in his efforts to fight enemies effectively, his life energy gets reduced. It can be filled up by collecting flowers in the game world.

The interface is icon driven: the player has to assign the wanted command to the action button. The game can be saved at any time.

Genres

Adventure

Modes

Single Player

Studios and credits

Developer
Nick Eatock
Publisher
Starlight Software

Regional releases

Release date

WorldwideDecember 31, 1986 · Not Rated

Artwork gallery

6 images

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