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Xecutor box art

Sinclair ZX Spectrum

Xecutor

1986 1 Players 60%

The Zedar region of the Horsehead Nebula has been classified as "forbidden". Pilots of the Mark-7 Quantillion craft on route to the Stella Wars in Questron Minor decided to put this definition to test. Even if they regretted their decision later, there was nothing they could do about it: trapped in space, surrounded by Zedar ships from all sides, the pilots realize they will have to demonstrate their best skills in order to survive. Xecutor is a vertically scrolling shoot-em-up similar to Master Blaster. The player can either venture to defeat the Zedar alone, or play with a friend who controls another ship on the same screen. The concept of the gameplay is simple, but the game can be hard to master or even complete, necessitating a memorization of the patterns in which the enemies or end-level bosses attack. It can be controlled with either the keyboard, a joystick or any combination between the two. Power-ups that can be collected upon the enemies' defeat include stronger weapons, additional fire power (up to three times the regular strength), double and triple lasers, penetration missiles, explosive pods, and shields.

Release date
December 31, 1986
Developer
Ace Software
Publisher
Ace Software
Players
1

About this game

Xecutor

The Zedar region of the Horsehead Nebula has been classified as "forbidden". Pilots of the Mark-7 Quantillion craft on route to the Stella Wars in Questron Minor decided to put this definition to test. Even if they regretted their decision later, there was nothing they could do about it: trapped in space, surrounded by Zedar ships from all sides, the pilots realize they will have to demonstrate their best skills in order to survive.

Xecutor is a vertically scrolling shoot-em-up similar to Master Blaster. The player can either venture to defeat the Zedar alone, or play with a friend who controls another ship on the same screen. The concept of the gameplay is simple, but the game can be hard to master or even complete, necessitating a memorization of the patterns in which the enemies or end-level bosses attack. It can be controlled with either the keyboard, a joystick or any combination between the two. Power-ups that can be collected upon the enemies' defeat include stronger weapons, additional fire power (up to three times the regular strength), double and triple lasers, penetration missiles, explosive pods, and shields.

Genres

Shooter

Modes

Multiplayer

Studios and credits

Developer
Ace Software
Publisher
Ace Software

Regional releases

Release date

WorldwideDecember 31, 1986

Artwork gallery

6 images

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