Microsoft MSX
Knight Lore
Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instructions in favor of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.
- Veröffentlichung
- December 31, 1985
- Entwickler
- Ashby Computers and Graphics
- Publisher
- Ultimate Play the Game; Erbe Software; Nippon Dexter
- Spieler
- 1
Über dieses Spiel
Knight Lore
Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation.
The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instructions in favor of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.
Genres
Modi
Studios und Mitwirkende
- Developer
- Ashby Computers and Graphics
- Publisher
- Ultimate Play the Game; Erbe Software; Nippon Dexter
Regionale Veröffentlichungen
Veröffentlichung
Artwork-Galerie
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