Commodore Amiga
Perihelion
The gameplay is controlled from a set of initial icons, with each character's vital statistics accessible from this screen as well as inventory, combat and travel options. Large distances can be traversed simply by issuing directions and letting the characters follow them. The cities have very detailed buildings, but there is little variety between them. Combat is a regular feature of the game, although its occurance is always planned and controlled.
- Release date
- December 31, 1992
- Developer
- Morbid Visions
- Publisher
- Psygnosis
- Players
- 1
About this game
Perihelion
The gameplay is controlled from a set of initial icons, with each character's vital statistics accessible from this screen as well as inventory, combat and travel options. Large distances can be traversed simply by issuing directions and letting the characters follow them. The cities have very detailed buildings, but there is little variety between them. Combat is a regular feature of the game, although its occurance is always planned and controlled.
Genres
Modes
Studios and credits
- Developer
- Morbid Visions
- Publisher
- Psygnosis
Regional releases
Release date
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