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Betrayal box art

Commodore Amiga

Betrayal

1989 1-4 Players 70%

Betrayal is a Strategy game, developed and published by Rainbird, which was released in Europe in 1991. The West Marches is ruled by a duopoly. The King and Bishop each has a court filled by courtiers presented by the knights of the land - you are one of them. Now, courtiers hold great influence as all matters of State are put to a vote in the respective Courts. If, by some chance or design, one of the knights could have more courtiers in each Court than any other then that knight would gain a majority. A chance to seize power and depose both Bishop and King would then present itself, replacing them with a suitable puppet ruler. If both Courts are so ruled then that knight is declared the winner. This is your task. In Betrayal, four knights battle it out: managing estates, collecting taxes, creating armies, declaring war on a regular basis, spying and other noble acts. After a difficulty level has been decided upon in addition to other game options, you must travel to different villages. Villages supply taxes, wheat (the harvest of which you must personally initiate), pottery to sell and militias (for defense and for your army). A self-sufficient village is your aim, otherwise you'll have to finance it out of your own pocket. You'll also have to watch out for your popularity which, if it falls below a specified level, will result in rebellion. At Court you must have at least 13 courtiers to overthrow the King or Bishop. To gain courtiers you must pay regular taxes, assassinate other courtiers, accuse them of treason and so on. When traveling you will see your knight on horseback, traversing the countryside between villages. During this time he can find cash lying around on the floor and be mugged by... er, muggers. Combat is a simple arcade beat-'em-up viewed side-on. Actually it is in the combat area that the whole game falls down. Here we have a game which promotes quite a bit of depth in its gameplay. Intrigue, assassinations, treason, economics etc, all combine to make a promising game. Then the combat comes along and spoils it. The combat is far too simplistic and lacking in any skill or judgement to be of any use to anybody. It reduces the game to a lottery. Frustrating, as combat is an important area of the game. What a shame.

Release date
December 31, 1989
Developer
Floppy Electronic Services Ltd.
Publisher
Rainbird Software
Players
1-4

About this game

Betrayal

Betrayal is a Strategy game, developed and published by Rainbird, which was released in Europe in 1991.

The West Marches is ruled by a duopoly. The King and Bishop each has a court filled by courtiers presented by the knights of the land - you are one of them. Now, courtiers hold great influence as all matters of State are put to a vote in the respective Courts. If, by some chance or design, one of the knights could have more courtiers in each Court than any other then that knight would gain a majority. A chance to seize power and depose both Bishop and King would then present itself, replacing them with a suitable puppet ruler. If both Courts are so ruled then that knight is declared the winner. This is your task.

In Betrayal, four knights battle it out: managing estates, collecting taxes, creating armies, declaring war on a regular basis, spying and other noble acts. After a difficulty level has been decided upon in addition to other game options, you must travel to different villages. Villages supply taxes, wheat (the harvest of which you must personally initiate), pottery to sell and militias (for defense and for your army). A self-sufficient village is your aim, otherwise you'll have to finance it out of your own pocket. You'll also have to watch out for your popularity which, if it falls below a specified level, will result in rebellion.

At Court you must have at least 13 courtiers to overthrow the King or Bishop. To gain courtiers you must pay regular taxes, assassinate other courtiers, accuse them of treason and so on.
When traveling you will see your knight on horseback, traversing the countryside between villages. During this time he can find cash lying around on the floor and be mugged by... er, muggers. Combat is a simple arcade beat-'em-up viewed side-on.
Actually it is in the combat area that the whole game falls down. Here we have a game which promotes quite a bit of depth in its gameplay. Intrigue, assassinations, treason, economics etc, all combine to make a promising game. Then the combat comes along and spoils it. The combat is far too simplistic and lacking in any skill or judgement to be of any use to anybody. It reduces the game to a lottery. Frustrating, as combat is an important area of the game. What a shame.

Genres

Strategy

Modes

Multiplayer

Studios and credits

Developer
Floppy Electronic Services Ltd.
Publisher
Rainbird Software

Regional releases

Release date

WorldwideDecember 31, 1989

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