Commodore Amiga
Sid Meier's Colonization
Sid Meier's Colonization is a Turn-Based Strategy game, developed and published by MicroProse, which was released in Europe in 1995. ‘Go and make a world’, they said. ‘Do it by Wednesday night.’ they said. ‘And bring us back some chips.’ Colonization is a fairly simply idea in theory but, thankfully, much more involved once you get going. Set sail in your little ship, bump into a bit of land that rightfully belongs to someone else, and then claim it as your own. Ah, the American way... This game is more to do with the discovery and development of the American continents during the period 1500-1800. This means that you can choose to either take part in the discovery of the New Worlds, or select to play over a random world - facing a totally different challenge every game. The ultimate goal here is to clarify your independence by attacking your original home land, and the English forces don’t exactly consist of a small donkey and a bag of peanuts If you know what I mean. Your best strategy is to be as friendly as possible with everyone, until you’ve had the chance to train up your folks to the point at which you know you can handle any trouble. Running away is the best form of defence. Probably. Colonization is a relatively original slant on the god sim genre and well worth purchasing, in my opinion.
- Release date
- December 31, 1994
- Developer
- MicroProse
- Publisher
- MicroProse
- Players
- 1
About this game
Sid Meier's Colonization
Sid Meier's Colonization is a Turn-Based Strategy game, developed and published by MicroProse, which was released in Europe in 1995.
‘Go and make a world’, they said. ‘Do it by Wednesday night.’ they said. ‘And bring us back some chips.’
Colonization is a fairly simply idea in theory but, thankfully, much more involved once you get going. Set sail in your little ship, bump into a bit of land that rightfully belongs to someone else, and then claim it as your own. Ah, the American way...
This game is more to do with the discovery and development of the American continents during the period 1500-1800. This means that you can choose to either take part in the discovery of the New Worlds, or select to play over a random world - facing a totally different challenge every game. The ultimate goal here is to clarify your independence by attacking your original home land, and the English forces don’t exactly consist of a small donkey and a bag of peanuts If you know what I mean.
Your best strategy is to be as friendly as possible with everyone, until you’ve had the chance to train up your folks to the point at which you know you can handle any trouble. Running away is the best form of defence. Probably.
Colonization is a relatively original slant on the god sim genre and well worth purchasing, in my opinion.
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- Developer
- MicroProse
- Publisher
- MicroProse
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