Commodore Amiga
Sleeping Gods Lie
Normally this type of deep and involved adventure game is just my cup of tea, especially if it is in a 3-D world vein. Sleeping Gods Lie though is an odd game. The puzzles are in there just waiting to be found and the game has considerable depth but to its detriment there is a heck of a lot of wandering around vast, barren terrain as well. The slow moving pace put me off initially but once I got down to some serious mapping it became quite a compelling adventure romp. The accompanying sound effects are surprisingly poor but the title screen music has a certain charm. Sprite expansion is well implemented but I found the character animation and movement occasionally a bit messy to look at. In short, a little long-winded but enjoyable all the same.
- Release date
- December 31, 1988
- Developer
- Oxford Digital Enterprises
- Publisher
- Empire
- Players
- 1
About this game
Sleeping Gods Lie
Normally this type of deep and involved adventure game is just my cup of tea, especially if it is in a 3-D world vein. Sleeping Gods Lie though is an odd game. The puzzles are in there just waiting to be found and the game has considerable depth but to its detriment there is a heck of a lot of wandering around vast, barren terrain as well. The slow moving pace put me off initially but once I got down to some serious mapping it became quite a compelling adventure romp. The accompanying sound effects are surprisingly poor but the title screen music has a certain charm. Sprite expansion is well implemented but I found the character animation and movement occasionally a bit messy to look at. In short, a little long-winded but enjoyable all the same.
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- Developer
- Oxford Digital Enterprises
- Publisher
- Empire
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