Backdrop artwork for Alien Bash II
Back to games
Alien Bash II box art

Commodore Amiga

Alien Bash II

1995 1 Players 86%

Alien Bash II is a top-down shooter similar to The Chaos Engine (in contrast to the predecessor which is more like Alien Breed). After a planet was attacked by aliens and enslaved their inhabitants, the player takes the role of an escaped prisoner who tries clean up the mess. While moving through the maze-like environments, the player shoots a lot of aliens and has to solve a few basic puzzles (usually switch puzzles or finding keys) in order to open up the way to proceed. Some of those are optional and open up bonus areas with power-ups (e.g. additional life-energy or extra weapons like grenades) and money. The latter can be also earned by killing enemies and is used between levels to buy the mentioned extras in a shop. The goal of each of the eight levels is to first free all hostages (a radar shows the general way) and then kill the end boss who always the same with different attacks. There are three control options to choose from which determine how the player character behaves while shooting, e.g. it allows to shoot while moving or while spinning on the spot.

Release date
December 31, 1995
Developer
Glen Cumming
Publisher
Amiga Format (Coverdisk)
Players
1

About this game

Alien Bash II

Alien Bash II is a top-down shooter similar to The Chaos Engine (in contrast to the predecessor which is more like Alien Breed). After a planet was attacked by aliens and enslaved their inhabitants, the player takes the role of an escaped prisoner who tries clean up the mess.

While moving through the maze-like environments, the player shoots a lot of aliens and has to solve a few basic puzzles (usually switch puzzles or finding keys) in order to open up the way to proceed. Some of those are optional and open up bonus areas with power-ups (e.g. additional life-energy or extra weapons like grenades) and money. The latter can be also earned by killing enemies and is used between levels to buy the mentioned extras in a shop. The goal of each of the eight levels is to first free all hostages (a radar shows the general way) and then kill the end boss who always the same with different attacks. There are three control options to choose from which determine how the player character behaves while shooting, e.g. it allows to shoot while moving or while spinning on the spot.

Genres

Shooter

Modes

Single Player

Studios and credits

Developer
Glen Cumming
Publisher
Amiga Format (Coverdisk)

Regional releases

Release date

WorldwideDecember 31, 1995

Artwork gallery

4 images

Add artwork

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Sign in to contribute artwork