Backdrop artwork for Alien Bash II
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Alien Bash II box art

Commodore Amiga

Alien Bash II

1995 1 Spieler 86%

Alien Bash II is a top-down shooter similar to The Chaos Engine (in contrast to the predecessor which is more like Alien Breed). After a planet was attacked by aliens and enslaved their inhabitants, the player takes the role of an escaped prisoner who tries clean up the mess. While moving through the maze-like environments, the player shoots a lot of aliens and has to solve a few basic puzzles (usually switch puzzles or finding keys) in order to open up the way to proceed. Some of those are optional and open up bonus areas with power-ups (e.g. additional life-energy or extra weapons like grenades) and money. The latter can be also earned by killing enemies and is used between levels to buy the mentioned extras in a shop. The goal of each of the eight levels is to first free all hostages (a radar shows the general way) and then kill the end boss who always the same with different attacks. There are three control options to choose from which determine how the player character behaves while shooting, e.g. it allows to shoot while moving or while spinning on the spot.

Veröffentlichung
December 31, 1995
Entwickler
Glen Cumming
Publisher
Amiga Format (Coverdisk)
Spieler
1

Über dieses Spiel

Alien Bash II

Alien Bash II is a top-down shooter similar to The Chaos Engine (in contrast to the predecessor which is more like Alien Breed). After a planet was attacked by aliens and enslaved their inhabitants, the player takes the role of an escaped prisoner who tries clean up the mess.

While moving through the maze-like environments, the player shoots a lot of aliens and has to solve a few basic puzzles (usually switch puzzles or finding keys) in order to open up the way to proceed. Some of those are optional and open up bonus areas with power-ups (e.g. additional life-energy or extra weapons like grenades) and money. The latter can be also earned by killing enemies and is used between levels to buy the mentioned extras in a shop. The goal of each of the eight levels is to first free all hostages (a radar shows the general way) and then kill the end boss who always the same with different attacks. There are three control options to choose from which determine how the player character behaves while shooting, e.g. it allows to shoot while moving or while spinning on the spot.

Genres

Shooter

Modi

Single Player

Studios und Mitwirkende

Developer
Glen Cumming
Publisher
Amiga Format (Coverdisk)

Regionale Veröffentlichungen

Veröffentlichung

WorldwideDecember 31, 1995

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