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Bombuzal box art

Commodore Amiga

Bombuzal

1988 1 Players 83% Not Rated

Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned. Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.

Release date
November 1, 1988
Developer
Anthony Crowther
Publisher
Image Works
Players
1

About this game

Bombuzal

Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned.

Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.

Genres

Puzzle

Modes

Single Player

Studios and credits

Developer
Anthony Crowther
Publisher
Image Works

Regional releases

Release date

WorldwideNovember 1, 1988 · Not Rated

Artwork gallery

5 images

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