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Second Samurai box art

Commodore Amiga

Second Samurai

1992 1-2 Players 83%

At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving. As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.

Release date
December 31, 1992
Developer
Vivid Image
Publisher
Psygnosis
Players
1-2

About this game

Second Samurai

At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving.

As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.

Genres

ActionPlatform

Modes

CooperativeMultiplayer

Studios and credits

Developer
Vivid Image
Publisher
Psygnosis

Regional releases

Release date

WorldwideDecember 31, 1992

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5 images

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