Commodore Amiga
Transplant
Now, if my memory serves correctly, this game has a lot in common with the old Time Pilot coin-op. The idea of both games is to fly around a skyscape destroying a set number of alien craft before exiting to another level where yet more of the sods reside. But whereas TP featured a rotating craft with a scrolly background, Transplant’s spaceship remains fixed whilst everything else swings around it rather impressively. It’s slick stuff. There are no apparent glitches at all and the game as a whole moves along at a rapid pace. There’s a passcode option so you can always jump back into the game where you left off, if you so wish. There’s also a couple of nifty two-player modes in which both players can either team up or compete against each other on a clever split screen which actually works very well. It’s not often you come across a PD game as well programmed as this. Everything about it ‘feels right’, the presentation is superb, the sound effects are excellent (the explosions change depending on the size of the object destroyed) and the gameplay is absorbing. The only problem with Transplant is that it doesn’t offer much in variety - but when the game’s as good as this in the first place, who needs it? The game's only real fault is it leaves you in the dark about how to splash out on a power-up (it's the function keys F1-F4).
- Release date
- December 31, 1991
- Developer
- Jumping Jack Flash
- Publisher
- Amiga Games (Coverdisk)
- Players
- 1-2
About this game
Transplant
Now, if my memory serves correctly, this game has a lot in common with the old Time Pilot coin-op. The idea of both games is to fly around a skyscape destroying a set number of alien craft before exiting to another level where yet more of the sods reside. But whereas TP featured a rotating craft with a scrolly background, Transplant’s spaceship remains fixed whilst everything else swings around it rather impressively.
It’s slick stuff. There are no apparent glitches at all and the game as a whole moves along at a rapid pace. There’s a passcode option so you can always jump back into the game where you left off, if you so wish. There’s also a couple of nifty two-player modes in which both players can either team up or compete against each other on a clever split screen which actually works very well.
It’s not often you come across a PD game as well programmed as this. Everything about it ‘feels right’, the presentation is superb, the sound effects are excellent (the explosions change depending on the size of the object destroyed) and the gameplay is absorbing. The only problem with Transplant is that it doesn’t offer much in variety - but when the game’s as good as this in the first place, who needs it?
The game's only real fault is it leaves you in the dark about how to splash out on a power-up (it's the function keys F1-F4).
Genres
Modes
Studios and credits
- Developer
- Jumping Jack Flash
- Publisher
- Amiga Games (Coverdisk)
Regional releases
Release date
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4 images
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