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Commodore Amiga

Dragonflight

1989 1 Players 80% Not Rated

Dragonflight is a fantasy role-playing game primarily drawing inspiration from Ultima series. There is no character creation and the player is immediately put in control of the four protagonists as a party. Overworld travel and town navigation are displayed from a top-down perspective; house interiors are not shown graphically. Dungeons, on the other hand, are done in first-person pseudo-3D style, similarly to Dungeon Master. Game progression is non-linear, with the player able to travel to most locations from the onset. Monsters are sometimes encountered wandering the wilderness, and are also found at fixed locations in the dungeons. When combat initiates, the game switches to a side-scrolling view with a grid displayed above it. The player can move characters over the battle field, attack with melee or ranged weapons, and cast spells, all in a turn-based fashion. Experience points are awarded for vanquishing monsters. Characters can also learn magic by mixing reagents and choosing between the Black and the White schools. The game can be saved at any time on the overworld. There is no auto-mapping feature.

Release date
December 31, 1989
Developer
Thalion Software GmbH
Publisher
Thalion Software GmbH
Players
1

About this game

Dragonflight

Dragonflight is a fantasy role-playing game primarily drawing inspiration from Ultima series. There is no character creation and the player is immediately put in control of the four protagonists as a party. Overworld travel and town navigation are displayed from a top-down perspective; house interiors are not shown graphically. Dungeons, on the other hand, are done in first-person pseudo-3D style, similarly to Dungeon Master. Game progression is non-linear, with the player able to travel to most locations from the onset.

Monsters are sometimes encountered wandering the wilderness, and are also found at fixed locations in the dungeons. When combat initiates, the game switches to a side-scrolling view with a grid displayed above it. The player can move characters over the battle field, attack with melee or ranged weapons, and cast spells, all in a turn-based fashion. Experience points are awarded for vanquishing monsters. Characters can also learn magic by mixing reagents and choosing between the Black and the White schools. The game can be saved at any time on the overworld. There is no auto-mapping feature.

Genres

Role-Playing

Modes

Single Player

Studios and credits

Developer
Thalion Software GmbH
Publisher
Thalion Software GmbH

Regional releases

Release date

WorldwideDecember 31, 1989 · Not Rated

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