Backdrop artwork for Jump'N'Roll
Back to games
Jump'N'Roll box art

Commodore Amiga

Jump'N'Roll

1989 1 Players 70%

A remake of the Commodore 64 games Trailblazer and Cosmic Causeway, Jump ‘N’ Roll involves guiding a rendered spherical object through a succession of landscapes. There are theoretically more than 9 levels; I say “theoretically” because the 9th one appears to be impossible. The landscapes are always 5 squares wide, and while many of these are just standard squares, there are several different types, differentiated by colour. There are black holes which cause the ball to drop, costing you valuable time, although you get a limited number of jumps on each level, which are accessed by pressing fire. Yellow squares speed the ball up, while red slows it down. Green causes the ball to stick and be immovable until it clears that section, purple reverses the left and right control, while blue gives a free jump (be careful not to miss the next jump pads while in the air though). Points are given depending on how far you progress in each level, and how quickly you complete it.

Release date
December 31, 1989
Developer
D-Lite
Publisher
Computec Verlag GmbH & Co. KG
Players
1

About this game

Jump'N'Roll

A remake of the Commodore 64 games Trailblazer and Cosmic Causeway, Jump ‘N’ Roll involves guiding a rendered spherical object through a succession of landscapes. There are theoretically more than 9 levels; I say “theoretically” because the 9th one appears to be impossible. The landscapes are always 5 squares wide, and while many of these are just standard squares, there are several different types, differentiated by colour. There are black holes which cause the ball to drop, costing you valuable time, although you get a limited number of jumps on each level, which are accessed by pressing fire. Yellow squares speed the ball up, while red slows it down. Green causes the ball to stick and be immovable until it clears that section, purple reverses the left and right control, while blue gives a free jump (be careful not to miss the next jump pads while in the air though). Points are given depending on how far you progress in each level, and how quickly you complete it.

Genres

Action

Modes

Multiplayer

Studios and credits

Developer
D-Lite
Publisher
Computec Verlag GmbH & Co. KG

Regional releases

Release date

WorldwideDecember 31, 1989

Artwork gallery

4 images

Add artwork

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Sign in to contribute artwork