Backdrop artwork for Wheels on Fire
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Commodore Amiga

Wheels on Fire

1996 1 Players

WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen. You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied. Between rounds, you can tune up your car. You can save and resume your career to disk.

Release date
December 31, 1996
Developer
Prolixity
Publisher
Verkosoft Publishing
Players
1

About this game

Wheels on Fire

WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen.

You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied. Between rounds, you can tune up your car. You can save and resume your career to disk.

Genres

Racing

Modes

Single Player

Studios and credits

Developer
Prolixity
Publisher
Verkosoft Publishing

Regional releases

Release date

WorldwideDecember 31, 1996

Artwork gallery

3 images

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