Backdrop artwork for Wheels on Fire
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Commodore Amiga

Wheels on Fire

1996 1 Spieler

WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen. You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied. Between rounds, you can tune up your car. You can save and resume your career to disk.

Veröffentlichung
December 31, 1996
Entwickler
Prolixity
Publisher
Verkosoft Publishing
Spieler
1

Über dieses Spiel

Wheels on Fire

WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen.

You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied. Between rounds, you can tune up your car. You can save and resume your career to disk.

Genres

Racing

Modi

Single Player

Studios und Mitwirkende

Developer
Prolixity
Publisher
Verkosoft Publishing

Regionale Veröffentlichungen

Veröffentlichung

WorldwideDecember 31, 1996

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