Backdrop artwork for Warhammer 40,000: Squad Command
Zurück zu den Spielen
Warhammer 40,000: Squad Command box art

Nintendo DS

Warhammer 40,000: Squad Command

2007 1 Spieler

Squad Command uses a turn-based gameplay system to mimic the play of the tabletop wargame. It features destructible 3D environments and over 20 weapons. Squad Command uses Hit Points (HP) and Action Points (AP). Hit Points are used to calculate damage to a unit. When a unit's HP is reduced to zero they are removed from the battle as a casualty. Action Points represent the time a unit has to act in a round, and are expended when the unit moves or uses a weapon. Movement uses up varying amounts of AP depending on the distance moved, whereas weapons have a minimum amount allowable. The player can use more APs to aim a shot to increase accuracy. This is depicted by a band of fluctuating color, which tightens and darkens as more APs are spent. Terrain is destructible, allowing for sufficiently powerful weapons to destroy an object and simultaneously damage enemies taking cover behind it. If a unit ends its turn with enough AP to fire their weapon they enter "Overwatch" mode during the enemy's turn. In Overwatch the first enemy unit that enters the Overwatch unit's line-of-sight is fired upon. Some heavy weapons lower the amount of AP a unit may use in a turn, to simulate their weight and complexity.

Veröffentlichung
December 17, 2007
Entwickler
RedLynx
Publisher
THQ
Spieler
1

Über dieses Spiel

Warhammer 40,000: Squad Command

Squad Command uses a turn-based gameplay system to mimic the play of the tabletop wargame. It features destructible 3D environments and over 20 weapons.

Squad Command uses Hit Points (HP) and Action Points (AP). Hit Points are used to calculate damage to a unit. When a unit's HP is reduced to zero they are removed from the battle as a casualty. Action Points represent the time a unit has to act in a round, and are expended when the unit moves or uses a weapon. Movement uses up varying amounts of AP depending on the distance moved, whereas weapons have a minimum amount allowable. The player can use more APs to aim a shot to increase accuracy. This is depicted by a band of fluctuating color, which tightens and darkens as more APs are spent. Terrain is destructible, allowing for sufficiently powerful weapons to destroy an object and simultaneously damage enemies taking cover behind it.

If a unit ends its turn with enough AP to fire their weapon they enter "Overwatch" mode during the enemy's turn. In Overwatch the first enemy unit that enters the Overwatch unit's line-of-sight is fired upon.

Some heavy weapons lower the amount of AP a unit may use in a turn, to simulate their weight and complexity.

Genres

Strategy

Modi

Multiplayer

Studios und Mitwirkende

Developer
RedLynx
Publisher
THQ

Regionale Veröffentlichungen

Veröffentlichung

WorldwideDecember 17, 2007

Artwork-Galerie

6 images

Artwork hinzufügen

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Zum Beitragen von Artwork anmelden