Arcade
Samurai Shodown V / Samurai Spirits Zero
The most significant addition to the fighting system, is the "defense" button. This button—depending on the position of the joystick—allows the player to duck, quickly jump back, quickly jump forward or roll. This gives more tactical possibilities and balances the player with more evasive moves, rather than loading the buttons with attacks. Clearly, Yuki's strategy game experience was shown in the new fighting system. Brought back from the original two SS games, is the combination of the A and B buttons to create a fierce slash attack rather than having its own button, like the last two SS games. The C button is once again a kick.
- Release date
- October 10, 2003
- Developer
- Yuki Enterprise
- Publisher
- Yuki Enterprise / SNK Playmore
- Players
- 1-2
About this game
Samurai Shodown V / Samurai Spirits Zero
The most significant addition to the fighting system, is the "defense" button. This button—depending on the position of the joystick—allows the player to duck, quickly jump back, quickly jump forward or roll. This gives more tactical possibilities and balances the player with more evasive moves, rather than loading the buttons with attacks. Clearly, Yuki's strategy game experience was shown in the new fighting system. Brought back from the original two SS games, is the combination of the A and B buttons to create a fierce slash attack rather than having its own button, like the last two SS games. The C button is once again a kick.
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Modes
Studios and credits
- Developer
- Yuki Enterprise
- Publisher
- Yuki Enterprise / SNK Playmore
Regional releases
Release date
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3 images
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