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Arcade

Truxton II / Tatsujin Oh

1992 1-2 Players 79% Not Rated

Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.

Release date
January 1, 1992
Developer
ToaPlan
Publisher
Toaplan
Players
1-2

About this game

Truxton II / Tatsujin Oh

Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three.

There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.

Genres

Shooter / Flying Vertical

Modes

2-Player Simultaneous

Studios and credits

Developer
ToaPlan
Publisher
Toaplan

Regional releases

Release date

WorldwideJanuary 1, 1992 · Not Rated

Artwork gallery

3 images

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