Backdrop artwork for Heaven's Gate
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Heaven's Gate box art

Arcade

Heaven's Gate

1995 1-2 Spieler 67% Not Rated

Heaven's Gate (ヘブンズゲート) is a 1996 3D fighting arcade game with an arcade and Vs. mode, developed by Racdym (now known as Racjin) and published by Atlus. It is both Atlus and Racdym's first attempt in the 3D fighting game market. The player can choose from one of the eight combatants that are available at the start, with a few more characters being available once their unlocked. Each character has a different nationality, specialty, and lineage. Each character represents either a good or an evil alignment and depending on the character chosen, it affects which final boss the player will have to fight against. Defending, punching and kicking are on three separate buttons. There are variations of each of these moves depending on how quick the button is pressed. Consistently damaging or taking damage from an opponent will add to a sol or lunar (depending on the character the player is playing as) power gauge. When this gauge is filled, the player is temporarily invincible and allows the player to use strong power assault moves.

Veröffentlichung
December 31, 1995
Entwickler
Racdym
Publisher
Racdym / Atlus
Spieler
1-2

Über dieses Spiel

Heaven's Gate

Heaven's Gate (ヘブンズゲート) is a 1996 3D fighting arcade game with an arcade and Vs. mode, developed by Racdym (now known as Racjin) and published by Atlus. It is both Atlus and Racdym's first attempt in the 3D fighting game market.

The player can choose from one of the eight combatants that are available at the start, with a few more characters being available once their unlocked. Each character has a different nationality, specialty, and lineage. Each character represents either a good or an evil alignment and depending on the character chosen, it affects which final boss the player will have to fight against.

Defending, punching and kicking are on three separate buttons. There are variations of each of these moves depending on how quick the button is pressed.

Consistently damaging or taking damage from an opponent will add to a sol or lunar (depending on the character the player is playing as) power gauge. When this gauge is filled, the player is temporarily invincible and allows the player to use strong power assault moves.

Genres

Fighter / Versus

Modi

2-Player Simultaneous

Studios und Mitwirkende

Developer
Racdym
Publisher
Racdym / Atlus

Regionale Veröffentlichungen

Veröffentlichung

WorldwideDecember 31, 1995 · Not Rated

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