Backdrop artwork for UEFA Champions League: 2004-2005
Zurück zu den Spielen
UEFA Champions League: 2004-2005 box art

Nintendo GameCube

UEFA Champions League: 2004-2005

2005 1 Spieler 30%

After many years under Eidos/Silicon Dreams ownership and development, EA releases the official Champions League game for the 2004/2005 season. The last rehash of the engine debuted on FIFA 2003, it draws most of it's gameplay elements from the 2005 edition, but with some changes to gameplay such as a slightly more aggressive AI on attack (reducing the need to constantly push players forward using the Off The Ball controls, still present), new refereeing aspects such as some deliberate errors (as in occasional bad offside calls or throw-ins, not cheating the player through mistakes), advantage rule and handballs and a new set piece system, which replaces the much criticized "targeting" and "push and shove" featured in 2005. This system is much less rigid and less formulaic, as a directional arrow and powerbars define how balls are crossed and there are four player movement setups, thus making each corner and indirect free kicks different. For direct free kicks, players have the option to take driven or curved shots or drop a pass to a nearby player to explore a gap in the defense. All options are available at all times, instead of being determined by the distance to goal. Many of these changes were later adapted into the new FIFA 06 engine, and it was also chosen as the match engine for subsequent Bright Future's FIFA Manager.

Veröffentlichung
February 4, 2005
Entwickler
Electronic Arts Canada
Publisher
Electronic Arts
Spieler
1

Über dieses Spiel

UEFA Champions League: 2004-2005

After many years under Eidos/Silicon Dreams ownership and development, EA releases the official Champions League game for the 2004/2005 season.



The last rehash of the engine debuted on FIFA 2003, it draws most of it's gameplay elements from the 2005 edition, but with some changes to gameplay such as a slightly more aggressive AI on attack (reducing the need to constantly push players forward using the Off The Ball controls, still present), new refereeing aspects such as some deliberate errors (as in occasional bad offside calls or throw-ins, not cheating the player through mistakes), advantage rule and handballs and a new set piece system, which replaces the much criticized "targeting" and "push and shove" featured in 2005. This system is much less rigid and less formulaic, as a directional arrow and powerbars define how balls are crossed and there are four player movement setups, thus making each corner and indirect free kicks different. For direct free kicks, players have the option to take driven or curved shots or drop a pass to a nearby player to explore a gap in the defense. All options are available at all times, instead of being determined by the distance to goal. Many of these changes were later adapted into the new FIFA 06 engine, and it was also chosen as the match engine for subsequent Bright Future's FIFA Manager.

Genres

Sports

Modi

Multiplayer

Studios und Mitwirkende

Developer
Electronic Arts Canada
Publisher
Electronic Arts

Regionale Veröffentlichungen

Veröffentlichung

WorldwideFebruary 4, 2005

Artwork-Galerie

4 images

Artwork hinzufügen

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Zum Beitragen von Artwork anmelden