MS-DOS
Big Business
Financial management games have been around since the dawn of home computers. It goes without saying that most of them consisted of little more than boring figures and statistics. So you can just imagine my delight when Big Business fell onto my desk. Up to three human or computer players can participate in the fun and each one begins the game with equal assets. It’s then down to the individual to ensure that the company makes its fortune by the investment of money in research, development, production, advertising and most importantly, champagne! Humourous screens are used to display and control the action, you can control the game using either the mouse, joystick or your keyboard. Initially, Big Business is quite good fun and it really comes into its own in the multi-player mode. However, this is probably due to the humourous graphics, because after a while boredom sets in due to the repetitive nature of the gameplay. The high price is another stumbling block and it would have been better suited to the budget market.
- Release date
- December 31, 1989
- Developer
- Off The Wall Productions
- Publisher
- DigiTek Software
- Players
- 1
About this game
Big Business
Financial management games have been around since the dawn of home computers. It goes without saying that most of them consisted of little more than boring figures and statistics. So you can just imagine my delight when Big Business fell onto my desk.
Up to three human or computer players can participate in the fun and each one begins the game with equal assets. It’s then down to the individual to ensure that the company makes its fortune by the investment of money in research, development, production, advertising and most importantly, champagne!
Humourous screens are used to display and control the action, you can control the game using either the mouse, joystick or your keyboard.
Initially, Big Business is quite good fun and it really comes into its own in the multi-player mode. However, this is probably due to the humourous graphics, because after a while boredom sets in due to the repetitive nature of the gameplay. The high price is another stumbling block and it would have been better suited to the budget market.
Genres
Modes
Studios and credits
- Developer
- Off The Wall Productions
- Publisher
- DigiTek Software
Regional releases
Release date
Artwork gallery
2 images
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