Commodore 64
Professional Ski Simulator
Gameplay consists of simulated downhill skiing of increasing difficulty. Players can race against each other, or against the computer. The slope must be completed passing through all of the checkpoints and within a time limit. The game is viewed in overhead isometric 3D perspective. The game screen always tracks the leading contestant, so if a player falls too far behind he will lose sight of his skier. However, an icon map in the corner of the screen shows the locations of both players and the checkpoints, enabling a skilled player to still complete the race.
- Release date
- December 31, 1987
- Developer
- Andrew Graham
- Publisher
- Codemasters
- Players
- 1-2
About this game
Professional Ski Simulator
Gameplay consists of simulated downhill skiing of increasing difficulty. Players can race against each other, or against the computer. The slope must be completed passing through all of the checkpoints and within a time limit. The game is viewed in overhead isometric 3D perspective.
The game screen always tracks the leading contestant, so if a player falls too far behind he will lose sight of his skier. However, an icon map in the corner of the screen shows the locations of both players and the checkpoints, enabling a skilled player to still complete the race.
Genres
Modes
Studios and credits
- Developer
- Andrew Graham
- Publisher
- Codemasters
Regional releases
Release date
Artwork gallery
6 images
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