Backdrop artwork for Grand Prix Simulator
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Grand Prix Simulator box art

Commodore 64

Grand Prix Simulator

1986 1-2 Players 60% Not Rated

Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the company's BMX Simulator. There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.

Release date
December 31, 1986
Developer
Adrian Sheppard
Publisher
The Codemasters Software Company Limited
Players
1-2

About this game

Grand Prix Simulator

Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the company's BMX Simulator.

There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up.

The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.

Genres

Racing

Modes

Multiplayer

Studios and credits

Developer
Adrian Sheppard
Publisher
The Codemasters Software Company Limited

Regional releases

Release date

WorldwideDecember 31, 1986 · Not Rated

Artwork gallery

6 images

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