Commodore 64
Grand Prix Simulator
Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the company's BMX Simulator. There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
- Release date
- December 31, 1986
- Developer
- Adrian Sheppard
- Publisher
- The Codemasters Software Company Limited
- Players
- 1-2
About this game
Grand Prix Simulator
Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the company's BMX Simulator.
There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up.
The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
Genres
Modes
Studios and credits
- Developer
- Adrian Sheppard
- Publisher
- The Codemasters Software Company Limited
Regional releases
Release date
Artwork gallery
6 images
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