Commodore 64
The Newzealand Story
The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.
- Release date
- December 31, 1988
- Developer
- Taito Corporation
- Publisher
- Ocean Software Ltd.
- Players
- 1
About this game
The Newzealand Story
The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.
Genres
Modes
Studios and credits
- Developer
- Taito Corporation
- Publisher
- Ocean Software Ltd.
Regional releases
Release date
Artwork gallery
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