Backdrop artwork for The Newzealand Story
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The Newzealand Story box art

Commodore 64

The Newzealand Story

1988 1 Players 77% Not Rated

The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.

Release date
December 31, 1988
Developer
Taito Corporation
Publisher
Ocean Software Ltd.
Players
1

About this game

The Newzealand Story

The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.

Genres

Platform

Modes

Single Player

Studios and credits

Developer
Taito Corporation
Publisher
Ocean Software Ltd.

Regional releases

Release date

WorldwideDecember 31, 1988 · Not Rated

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