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Commodore 64

The Price of Magik

1986 1 Players 87% Not Rated

In the final installment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted. The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling. 18 spells are available, activated using 3-letter codes you will discover while exploring. These range from confusing or angering an enemy to healing yourself and detecting danger.

Release date
January 1, 1986
Developer
Level 9 Computing
Publisher
Level 9 Computing
Players
1

About this game

The Price of Magik

In the final installment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted. The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling. 18 spells are available, activated using 3-letter codes you will discover while exploring. These range from confusing or angering an enemy to healing yourself and detecting danger.

Genres

Adventure

Modes

Single Player

Studios and credits

Developer
Level 9 Computing
Publisher
Level 9 Computing

Regional releases

Release date

WorldwideJanuary 1, 1986 · Not Rated

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3 images

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