Commodore 64
Treasure Island Dizzy
This game is quite different from its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous title. It is more centred around inventory based problem solving. The aim of the game is to solve various puzzles in order to obtain a boat so that Dizzy can return to his friends and family, the Yolkfolk. To do this Dizzy must journey through haunted mines, tree villages, as well as underwater. The game also features a subquest (albeit one essential to completing the game) in which thirty gold coins must be collected.
- Release date
- August 1, 1988
- Developer
- Oliver Twins
- Publisher
- The Codemasters Software Company Limited
- Players
- 1
About this game
Treasure Island Dizzy
This game is quite different from its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous title. It is more centred around inventory based problem solving. The aim of the game is to solve various puzzles in order to obtain a boat so that Dizzy can return to his friends and family, the Yolkfolk. To do this Dizzy must journey through haunted mines, tree villages, as well as underwater. The game also features a subquest (albeit one essential to completing the game) in which thirty gold coins must be collected.
Genres
Modes
Studios and credits
- Developer
- Oliver Twins
- Publisher
- The Codemasters Software Company Limited
Regional releases
Release date
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6 images
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