Backdrop artwork for Treasure Island Dizzy
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Treasure Island Dizzy box art

Commodore 64

Treasure Island Dizzy

1988 1 Players 80%

This game is quite different from its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous title. It is more centred around inventory based problem solving. The aim of the game is to solve various puzzles in order to obtain a boat so that Dizzy can return to his friends and family, the Yolkfolk. To do this Dizzy must journey through haunted mines, tree villages, as well as underwater. The game also features a subquest (albeit one essential to completing the game) in which thirty gold coins must be collected.

Release date
August 1, 1988
Developer
Oliver Twins
Publisher
The Codemasters Software Company Limited
Players
1

About this game

Treasure Island Dizzy

This game is quite different from its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous title. It is more centred around inventory based problem solving. The aim of the game is to solve various puzzles in order to obtain a boat so that Dizzy can return to his friends and family, the Yolkfolk. To do this Dizzy must journey through haunted mines, tree villages, as well as underwater. The game also features a subquest (albeit one essential to completing the game) in which thirty gold coins must be collected.

Genres

Adventure

Modes

Single Player

Studios and credits

Developer
Oliver Twins
Publisher
The Codemasters Software Company Limited

Regional releases

Release date

WorldwideAugust 1, 1988

Artwork gallery

6 images

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