Backdrop artwork for Tilt (Codemasters)
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Tilt (Codemasters) box art

Commodore 64

Tilt (Codemasters)

1989 1 Players 30% Not Rated

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.

Release date
December 31, 1989
Developer
Stephen Walters
Publisher
Codemasters Software, Inc.
Players
1

About this game

Tilt (Codemasters)

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.

Genres

Platform

Modes

Single Player

Studios and credits

Developer
Stephen Walters
Publisher
Codemasters Software, Inc.

Regional releases

Release date

WorldwideDecember 31, 1989 · Not Rated

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