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BreakThru box art

Commodore 64

BreakThru

1983 1 Players 67% Not Rated

This is a racquetball-like game that is best described as a 3D variation of Breakout. You are at the end on a rectangular room. On the other end is a wall made of bricks or blocks. The ball travels down to the wall and knocks out a brick. It then returns to your end where you must use a squarish paddle to send the ball back to the wall. If the ball gets past the paddle, you lose a ball. In the computer version, you must knock out all the bricks of the wall to advance. Each level has more bricks per wall. You begin with 5 balls. In the console version, you must knock out 57 of the 72 bricks to advance. Each level has 72 bricks but the number of balls will lower in later levels. Level 1 starts with 99 balls.

Release date
December 31, 1983
Developer
Britt Monk
Publisher
Avalon Hill Microcomputer Games, Inc.
Players
1

About this game

BreakThru

This is a racquetball-like game that is best described as a 3D variation of Breakout.

You are at the end on a rectangular room. On the other end is a wall made of bricks or blocks. The ball travels down to the wall and knocks out a brick. It then returns to your end where you must use a squarish paddle to send the ball back to the wall. If the ball gets past the paddle, you lose a ball.

In the computer version, you must knock out all the bricks of the wall to advance. Each level has more bricks per wall. You begin with 5 balls. In the console version, you must knock out 57 of the 72 bricks to advance. Each level has 72 bricks but the number of balls will lower in later levels. Level 1 starts with 99 balls.

Genres

Action

Modes

Single Player

Studios and credits

Developer
Britt Monk
Publisher
Avalon Hill Microcomputer Games, Inc.

Regional releases

Release date

WorldwideDecember 31, 1983 · Not Rated

Artwork gallery

6 images

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